Hi, I'm Vincent,
for feature films and
I’m mostly building
tools and pipelines
Among other things.
Continuing my work as a pipeline TD in the core development team, I built animation tools for the movie.
I worked as both an Animation and CFX Technical Director, helping up to 40 artists at peak production.
Quantic Dream2014 - 2016
I worked for 2 years as a Technical Artist for the Character's team.This included code libraries setup, props rigging and tools development for modeling, shading and rigging.
I joined Mikros' core development team during Sherlock Gnomes, providing modeling tools and technical support for the movie.
I joined TeamTo in the final months of Yellowbird as a Render Technical Director, helping the lighting and compositing team.
3dsMax Multi-Camera Manager
My first rigging demoreel
3dsMax's Domino Day
Rigging spur gears at full speed
Automaton rigging for Jaquet Droz
Pass manager concept for 3dsMax
"Gee, Brain, what do you want to do tonight?"
Maya visual debugging nodes
Worry-free Maya development
An improved Normal Constraint