Viewport Heads-Up display and toolbox
Multi-Camera Manager for 3dsMax
Shortcut toolbox for rigging and hierarchizing
Ultra-fast Polygon sorter for beveled meshes
Gear-Rigging tool for 3dsMax
Specific fine Watchmaking rigging automation
WIP Pass Manager for 3dsMax
Synoptic View Visual Designer
Automatic Limb Rig Maker (IK/FK/Bend/S&S)
Directory Parsing for easy queueing (C#)
Polysurfaces Management (RhinoScript)
Born in 1989 in south France, I love Rock'n Roll, norse mythology, lemons, raspberry Pim's and origami.
Currently working in Paris, following a five-year course in Computer Graphics at ESTEI Bordeaux (France).
Fully tech-savvy, autonomous and motivated, constantly looking for new challenges to overcome. I mostly use my spare time learning new software, new languages or attending pub quizzes.
I work with 3dsMax, Maya and Softimage for rigging (preferring the latest, though).
Ultimately, despite my specialties, I try my best not to rely on what I've learned, but rather on what I could learn.
I practice many differents skills among Computer Graphics & new technologies, and I am therefore open to any ideas or concepts to work on.
Phone+33 (0)6 84 89 33 62
Resume - Curriculum Vitae:English / Français / Español
LinksVimeo Profile - LinkedIn Profile
Render TD & RenderMan Artist
CG Teacher & Shader Writer
© Copyright Vincent Mazeas 2013.
Built with HTML KickStart (and a few Red Bulls).
Last updated : June 26, 2013.